Arborgore

February 2017, Week 4

+ got new background music
+ have actual movement and attacking animations for character
+ added more voice quips
+ making executables for demo day
+ improved level generation

November 2016, Week 3

+ leveling up now heals you
+ movement sprites for the player
+ colour-coded player status updates

November 2016, Week 2

+ compacted UI some more
+ balanced critical attacks
+ can now use Numberpad 0 to interact
+ added full controller support
+ added different weapons
- accidentally broke the player spawner

November 2016, Week 1

+ removed some leftover placeholder tiles
+ player's current level is now displayed
+ movement is now smooth instead of jumping between tiles
+ changed the slashing sprite a bit
+ ui now shows how much xp is gained when an enemy is defeated
+ added more specific or universal builds for each platform
+ added health bars to enemies
+ colored important parts of update messages in-game
+ can now use Z and X keys to use objects and advance text respectively
+ increased dialogue text size
+ added critical attacks
+ added vim movement controls (hjkl)
+ now if you die the your stats are correctly reset
- still need to balance enemies more
- didn't get to add new player sprites yet
- really need to improve map generator algorithm

October 2016, Week 4

+ finished dialogue system
+ finished second character sprite
+ added more enemy types
+ improved combat system to use dark souls scaling
+ hit points increment over enemies' heads like in dark souls
+ player health is now shown by a life bar
+ ui messages are now more rogue-like

October 2016, Week 3

+ players can now set their name
+ procedural generation of dungeons finished
- working on buildings in the overworld
- need sprites for other characters