Untitled Cabal Shooter

March 2017 (Week 2)

+ Got some good feedback from Demo Day
+ Settled on a general theme
+ Started producing sprites for player character
- Art to-do list is longer than I thought it'd be

March 2017 (Week 1)

+ Set-up essential player mechanics (movement, shooting, dodging, bombs)
+ Various enemy attack pattern scripts
+ First miniboss
+ Animation controls for player and enemies
+ Weapon pickups, loss state, enemy spawns for first level
+ Rudimentary main menu, keyboard and gamepad controls, view scaling
+ Fairly ready for DD13.
- Everything is circles and boxes.