May 2017, Week 4

+ Wrote bosses AI
+ Finished bosses animations, 80 frames
- Need to redo bosses animations because I fell for the dither meme and the colors are bad

May 2017, Week 2

+ Combo system
+ Adjusted movement (player's speed, rolling speed etc)
+ a LOAD of new keyframes for the animations of the player (this is mainly what im doing, double the frames from demo day and growing currently)
+ made a jojo pose and font thing for pre boss fight banter

April 2017, Week 4

+ Rewrote dialogue system from the ground up
+ Animations for dialogue (portraits)
+ Added acceleration on jumps' horizontal movement, created animations for jumping
+ A lot of camera work - snapping to platforms when landing on them instead of following player, added "points of interest" code which smoothly moves the camera to a position, works with screen shake. When player is running to one of the side, the camera drags a bit behind to allow more area visible in the direction the player is running to.
+ fixed minor bugs
+ made (pretty bad) main menu music.
+ created main menu and intro splash screens for it