Unnameable fighting game

June 2017, Week 2

+ Redid camera and boundary collision and corner protection
- But the camera still snaps instead of moving smoothly
- Corner protection is a bitch so there are still some specific bugs.
+ Refactored the push mechanic
- Friction is now too high and old push values make it look like shit.
+ Worked on hitstun
- Hitstun is still unfinished / in researching stage
+ Working on netcode now
- Netcode means less time for me to work on the actual game.

June 2017, Week 1

+ Blocking almost done
+ Camera collision almost done
+ Artist is finishing basic movement

May 2017, Week 4

+ Got rid of almost every hardcoded value in the game
+ Now you can add and use arbitrary motions like 4646 C
- Got a lot of work done on the editor but too little on the game.