June 2017 (Week 2)
+ Redid camera and boundary collision and corner protection
- But the camera still snaps instead of moving smoothly
- Corner protection is a bitch so there are still some specific bugs.
+ Refactored the push mechanic
- Friction is now too high and old push values make it look like shit.
+ Worked on hitstun
- Hitstun is still unfinished / in researching stage
+ Working on netcode now
- Netcode means less time for me to work on the actual game.