Mega Penguin Sphere

June 2017 (Week 4)

+ Made a couple levels
+ Started working on the Tutorial
+ Water shader almost complete
+ Gamepad support
+ Basic animation, more planned down the line
- Much less content than what I expected to have for demo day
- Both friends who played through the supposedly easy levels had some trouble with the difficulty
- Character is super jittery when the ball moves fast (no impact on gameplay)

June 2017 (Week 3)

+ made a couple levels
+ Figured out the workflow to turn a bunch of shapes into a single one that shades correctly
- Spent way too much time finding that workflow
- Lighting is also giving issues when built (artifacts)
- Basically didn't work from thursday to sunday

June 2017 (Week 2)

+ Easy to tweak spline meshes for level designing
+ Rotating camera that showcases the level
+ Level transitions
+ Player can lose
+ Other misc. gameplay elements (bumpers, boosters, surfaces...)
+ Made some materials that might be useful later
- Need to find a proper name
- Bad Models
- Bad UVs
- Bad Textures