Island of 1000 Crabs

June 2017 (Week 5)

+ Added tooltip bubbles for DD15
+ All tier 3 towers added but one
- I think I forgot to comment last recap, bummer

June 2017 (Week 4)

+ adding tier 3 towers, groundwork is done
+ arc tower and tremor tower are in, lunar is next
- I've learned so much in this project that when I revisit old lines of code it's an abomination

June 2017 (Week 3)

+ Dynamic level pieces, ie checkpoints and teleporters
+ Game is actually fun (for me)
- For some reason building walls inexplicably broke for no reason and then fixed itself without me doing anything and I don't know why

June 2017 (Week 2)

+ Just added a boss enemy that lays eggs that hatch when it dies
- I'm trying to balance as I added late tier towers and enemies and honestly I have no idea what's broken or not