October 2017 (Week 3)
+ in-engine autotiling
+ randomized backgrounds
+ add wallslide
+ in-engine autotiling
+ randomized backgrounds
+ add wallslide
- fuck
+ refactored my game so I can namespace assets, that's progress I guess
+ Single screen mode
+ moving targets
- the collision engine doesn't like targets facing the opposite direction for some reason
+ local multiplayer mode
+ Add minigame playlist
+ fixed some old bugs
- might be at magfest?
+ lots of small polish-related stuff
+ music fades
+ locked game to 60fps
+ juiced up target animations
+ local leaderboard
+ demon day
+ actual online net tests
+ placeholder music/sfx
+ tutorial screen
- spent 2 days messing with the netcode just to revert all of it
+ per character text FX
+ arrow trails
+ new target sprites, double points for bullseyes
- twitter account ? ? ?
+ mixel cameras
+ actual win condition
+ multiplayer state sync
- game server inexplicably crashes but only on my VPS