Little Red Hiding Hood

August 2017 (Week 4)

+ Added level clear screen and game over screen
+ Wolves now perform a dash/tackle/jump attack when close to the player
- still a bit wonky, some times the attack stops short even if it shouldn't
+ added music with crossfading effect for stealth and chase
+ snek is helping with designing the level
- wolves kick the same rock forever
+ it's amusing to watch so I'll probably keep it
- been so long since the last recap, I don't know why I'm bothering
- still not sure if the game is actually fun to play

June 2017 (Week 4)

+ Fixed the guard behavior
+ Implemented running and sneaking
+ Working on inventory, almost finished the throwing mechanic
+ Added character models in the game

June 2017 (Week 3)

+ First recap
+ Base guard AI behavior works correctly
+ Inventory system is coming along, although it needs some fixing
+ Player can now pick up, select, and drop items
+ Finally started modeling the two main characters of the game, Red (the player character) and the Wolf (the guard)
- Not sure how to handle the item throwing
- I did plan how to simulate hearing for the guards, but I'm expecting to have to rethink everything once I try implementing it for real