October 2017 (Week 3)
+ update 8
+ 3 new enemies
+ 4 new difficulty skulls
+ update 8
+ 3 new enemies
+ 4 new difficulty skulls
+ skull system beginnings
+ new music track
+ prettier menu
+ new logo
+ 5 more blessings/curses
+ 3 more weapons
+ added a kill quota each stage
+ some other stuff
+ better gamepad support
+ made indieDB, twitter and youtube stuff for "marketing"
- made someone on agdg sperg out
- fucked up my recap post
+ steam achievements
+ steam trading cards and other shit
+ released the game to public
- fuck all
+ made trailer
+ made steam page
+ bug fixes