Still Not Dead

August 2017, Week 2

+ 5 more blessings/curses
+ 3 more weapons
+ added a kill quota each stage
+ some other stuff
+ better gamepad support
+ made indieDB, twitter and youtube stuff for "marketing"
- made someone on agdg sperg out
- fucked up my recap post

July 2017, Week 1

+ steam achievements
+ steam trading cards and other shit
+ released the game to public