July 2017 (Week 2)
+ New enemy types (including chest-mimics)
+ Magic system basics (spells by combining runes)
+ Reworked enemy system to support different behaviors & attacks
+ New enemy types (including chest-mimics)
+ Magic system basics (spells by combining runes)
+ Reworked enemy system to support different behaviors & attacks
+ First Recap
+ Combat system with hp, stamina, blocking and hit combos
+ 5 Enemy types, including a resurrecting necromancer
+ Working level generation with heightmap and ruins
+ Refractoring & optimizing code