mobile vr space shooter thing

July 2017, Week 4

+ Movement system
+ Heavily modified ship model
+ Added human body to cockpit
+ Basics of enemy AI (still very primitive though)
+ Free open source custom input manager makes me very very happy
- Trying to make large scale objects freaks Unity out
- Need to do some optimizing in some areas
- Enemy AI essentially just wants to ram your ass (no homo)
- Phone quality is bad which is expected but not welcome