KnottenBarb

May 2018 (Week 2)

+ Made a bunch of animations for special moves.
+ Added some of them (RootKick)
- I am now realizing that I have to find a way to have mecanim prioritize certain animations better
- I have to figure out how to do input buffering for abilities that require you to be grounded to do them again.
- Code is turning into Spaghetti and Goofballs.

October 2017 (Week 4)

+ Tilt based attack animations are now in
+ Basic attack functionality added
- Need to re do how sliding while attacking should work.

September 2017 (Week 2)

+ Re did my animations to now use layers to allow for easier
+ Cleaned up my Mecanim web to be more readable
- Dealing with unity's bullshit as it now causes all my animations to rotate, and sink into the ground and break for no reason
- God damn Unity. The engine stank but the engine game is tight

August 2017 (Week 5)

+ Ellipses now has a framework that allows for item pickups.
+ Starting a side project for an "Eggman" Simulator.
- Have to prepare for the new college year
- Find way that allows models to look good and react to light. Goal: Something like Source games.

August 2017 (Week 2)

+ Camera System now added
+ Further tuned mecanim for more responsive animation blending
- I now have to implement grabbing and throwing items.