Negativa Poetica

September 2017, Week 1

+ Boss added
+ Generally just a long line of shit
+ Met Demo Day
- Game isn't fun or interesting
- Pussed out of leaving feedback

August 2017, Week 5

+ Buncha fully implemented enemies and sprites
- Gonna be a mad scramble to rig up the boss for this level and work out whatever the fuck it is I'm doing with these shadows and overlays before DemoDay.

August 2017, Week 4

+ Bunch of shit done. Entirety of first level either implemented or placeholdered. I'm not going to post the whole changelog, we'd be here a while.
- Local minimart started charging like twice as much for a 40 pack of Bonds, the pricks.
- The list of programs and people involved is more impressive than the game.

August 2017, Week 3

+ Bunch of shit that doesn't really account for much when the scope of the project could fit in a thimble.