Negativa Poetica

September 2017 (Week 1)

+ Boss added
+ Generally just a long line of shit
+ Met Demo Day
- Game isn't fun or interesting
- Pussed out of leaving feedback

August 2017 (Week 5)

+ Buncha fully implemented enemies and sprites
- Gonna be a mad scramble to rig up the boss for this level and work out whatever the fuck it is I'm doing with these shadows and overlays before DemoDay.

August 2017 (Week 4)

+ Bunch of shit done. Entirety of first level either implemented or placeholdered. I'm not going to post the whole changelog, we'd be here a while.
- Local minimart started charging like twice as much for a 40 pack of Bonds, the pricks.
- The list of programs and people involved is more impressive than the game.

August 2017 (Week 3)

+ Bunch of shit that doesn't really account for much when the scope of the project could fit in a thimble.