March 2018, Week 4

+ made a vertex trail system that has decent optimisation.
+ you can now shoot while in the air (whoopty fuckin doo)
+ worked on explosion fx.
+ html5 bugfix (in browsers, some laptops take up gamepad slot 1 with some bullshit ghost hardware i don't even know the purpose of and set your controller to slot 2. this means your controller isn't read by the game. I created a work around for this.)

March 2018, Week 2

+ improved shooting animation system
+ new animations
+ enemy AI improved, good enough for now.

November 2017, Week 5

+ Added checkpoints
+ Added doors to go through
+ Game now applies a different shader to special items you've already collected.
+ Designed some challenges for the demo
+ Made some nicer looking debug tiles

November 2017, Week 4

+ Created and added sounds
+ Implemented an audio looping manager that keeps track of all sounds and music (still will need more work as i progress)
+ Added collectables
+ Added a death state

November 2017, Week 3

+ Did a few new animations
+ Added a dodge roll
+ Applied slope physics to rolling state
+ Optimised old hook shot targeting code

August 2017, Week 3

+ Finalised physics/collision for 3D minigames engine.
+ Worked on menu a tiny bit
- still tinkering with design of main character.