SFTL : Slightly Faster Than Light

September 2017, Week 4

+ Oxygen and Shield systems are done
+ A bit of work on UI
- Motivation is low
- Not spending that much of time to dev

September 2017, Week 3

+ Unit combat
+ Units will break doors when they can't open them
+ Behavior trees
- Wrote slightly faster than "life" in last recap
- Implementing behavior trees took me way longer than excepted

September 2017, Week 2

+ Final revision of the code, no more rewriting
+ Singletons
+ Rooms support variable sizes dynamically
- Took a long time, multiple refactoring to find a structure that works
- Need to reimplement features to take advantage of the new code

September 2017, Week 1

+ Reworked code from scratch
+ Tweaked doors and units
+ Added systems terminal
- Still not satisfied with it, but i've found a structure that will work better

August 2017, Week 5

+ Pathfinding use room cells
+ Fire
+ Units can extinguish fire
+ Moving platforms
- Bugs
- I need to fix path following
- Heavy functions are called more than it should
- Still not having enough sleep

August 2017, Week 4

+ Selection box
+ FSM
+ Pathfinding
+ Draggable and Selectable behavior
- Didn't get enough sleep for 4 days