Deadrinds

October 2017 (Week 4)

+ Added two songs
+ Working on audio manager so I can start posting webms with sound
+ Animated and added sprites for Corrupted Warden enemy
+ Working on intro cutscene

October 2017 (Week 3)

+ Lighting systems improved
+ Game isn't as dark and low contrast anymore
+ Tweaking lights/materials to make colors vibrant, but still keeping horror atmosphere
+ Added new spell effects
+ Added more cutscenes
+ Added new NPC

October 2017 (Week 2)

+ Added new cave battle background
+ Sketched a handful of new battle enemies
+ Added new battle enemy
+ Added two new story NPCs
+ Animating cutscenes

October 2017 (Week 1)

+ Buff/Debuff system implemented, pending testing
+ Each unit can have a default attack effect, and multiple spell effects
+ Added a new enemy
+ Added new default attack effect
+ Tweaking camera tilt/zoom when units attack and cast spells
+ Replaced all placeholder skill/status icons
+ Battle system debugging

September 2017 (Week 4)

+ Polishing code in preparation for save/load states
+ Random encounters that move on the maps
+ Debugging battle system
+ Polishing battle UI
+ Adding more enemies
+ Adding more battle attack effects

September 2017 (Week 3)

+ Game menu functionality is done
+ Can now upgrade stats, skills and manage inventory items
+ Most core game functionality is done
+ Started to polish graphics
+ Fixing bugs and testing for overall consistency issues

September 2017 (Week 2)

+ Allies that join your party will now follow behind you
+ Can rearrange your party in the menu
+ Fixed bugs when transferring party members to next map
+ When entering a new map, the map name is displayed in the menu
+ Code clean up, just 20% of the core features left to implement

September 2017 (Week 1)

+ Modular event system
+ Can now invoke other event types that inherit from base GameEvent
+ Item pickup events now store items into the inventory
+ Can combine items and use them to solve puzzles

August 2017 (Week 5)

+ Cutscene video playback system done
+ Dialogue system polished
+ Game menu art and animation done
+ Game menu base functionality done

August 2017 (Week 4)

+ Movement and event interaction polished
+ Fixed combat bugs
+ Dialogue art
+ NPC art