Roguefall

September 2017 (Week 2)

+ Redid a bunch of stuff behind the scenes
+ Made menus work through either keyboard or mouse at the same time
+ Experimenting with "dark zones" that you can't see through based on some anon's suggestion via demo day feedback
- New Metroid was better than expected, ate up a whole bunch of dev time

September 2017 (Week 1)

+ Implemented MapGen, FoV, basic AI, message log, console/sprite toggle, & simple items
+ Submitted a technical demo
+ Added some post-demo stuff like a camera that follows you & less awful colors/sprites
- All the easy shit is taken care of