dungeon antfarm

October 2017 (Week 1)

+ Rendering in 3D!
+ Implemented a "lazy" pathfinding solution
+ Implemented more behaivours
+ Began working on team-manager AI, and win/loss
- Working too much, so no dev time
- Now I need to do 3D models and I suck at it
- Now I need to animated and I suck at it

September 2017 (Week 3)

+ First post that's "playable"
+ Rooms can have their spaces designed
+ Props can be spawned, including AI, Traps, and Interests
+ AI have basic behavior manager machines that will pilot them to loot
- Still need proper pathfinding for the players mazes
- Still need to make editing cost currency