Spice Trader

November 2017, Week 1

+ optimization done
+ trading is done and I like it
+ started doing the trading UI
- UI is a bitch

October 2017, Week 3

+ the game is properly turn based now
+ towns are tested and working
+ wolves usually work
- but sometimes don't
- still no trading
- some optimization is already required

October 2017, Week 2

+ rewrote the game to work with the new Tilemap system
+ implemented pathfinding so the game is now click to move
+ towns can produce and consume spices again and they grow in size if their needs are met
- the current system for leveling up towns is fairly basic and too uniform
- need to find a way to communicate with the player because the changes are too infrequent for the player to realize they are affecting the gameworld