May 2018 (Week 3)
+ [Mophs] More progress on Spitfire texture
+ Plane damage and smoke effects
+ Bug fixes
+ Reworking flight controls
+ [Mophs] More progress on Spitfire texture
+ Plane damage and smoke effects
+ Bug fixes
+ Reworking flight controls
+ do-17 modeled
+ bf-110 modeled
+ defiant modeled
+ debugging
+ do-17
+ defiant
+ Modeled Hurricane
+ Modeling do-17
+ [Mophs] Polishing + texturing Spitfire
+ Blocked ju-87
+ Modeling Hurricane
+ More work on terrain materials
+ [Mophs] Texture/Polish/Rig P38
+ Carving rivers/lakes into inaccurate terrain data
+ Blocking ju-87
+ [Mophs] p38 handgun modeled
+ ju-88 blocked out
+ More accurate terrain modification + blended material layers in UE4
+ [Mophs] Modeled and textured 5 broom variants
+ Motion controller broom controls
+ More physics changes, bug fixes
+ Working on JU-88
+ [Mophs] Broom concept models
+ [Mophs] Mesh, texture, rig, and animate gloves
+ Better plane climbing controls
+ Changes to plane/broom physics, broom spawning, BP inheritance changes
+ Adding detail to heightmap data with world machine, clamping void data
+ Better collision interaction with repelling force
+ Hand grab onto moving plane, working on climbing mechanic
+ Drop broom and summon again
+ Contracting some art out
+ Moving witches + planes over to physics simulation, got collisions mostly working
+ Silhouette Shader
+ Perf changes for many planes
+ Researching terrain modification tools to add detail + texture to height map data from satellites
+ He-111 interior
+ Bug fixes
+ MG15
+ Loading low resolution terrain data
+ AI bomber gunners with leading shots
+ Got he-111 into game
+ Control he-111
+ AI fire multiple guns
+ AI basic pursuit + steer from close collision
+ Animate props
+ Basic AI follow waypoint and select maneuver, lerp heading and control throttle
+ Import and animate plane parts
+ Bf 109 E-3
+ He 111 H-2
+ Spitfire Mk 1
+ Basic plane physics model
+ Modeling BF 109
+ Handgun fire
+ Flow for loading terrain, building, road, water data
+ Blender scripts for breaking terrain/geometry into tiles