Witch Aces

May 2018 (Week 3)

+ [Mophs] More progress on Spitfire texture
+ Plane damage and smoke effects
+ Bug fixes
+ Reworking flight controls

April 2018 (Week 3)

+ [Mophs] Polishing + texturing Spitfire
+ Blocked ju-87
+ Modeling Hurricane
+ More work on terrain materials

April 2018 (Week 2)

+ [Mophs] Texture/Polish/Rig P38
+ Carving rivers/lakes into inaccurate terrain data
+ Blocking ju-87

April 2018 (Week 1)

+ [Mophs] p38 handgun modeled
+ ju-88 blocked out
+ More accurate terrain modification + blended material layers in UE4

March 2018 (Week 5)

+ [Mophs] Modeled and textured 5 broom variants
+ Motion controller broom controls
+ More physics changes, bug fixes
+ Working on JU-88

March 2018 (Week 4)

+ [Mophs] Broom concept models
+ [Mophs] Mesh, texture, rig, and animate gloves
+ Better plane climbing controls
+ Changes to plane/broom physics, broom spawning, BP inheritance changes
+ Adding detail to heightmap data with world machine, clamping void data

March 2018 (Week 3)

+ Better collision interaction with repelling force
+ Hand grab onto moving plane, working on climbing mechanic
+ Drop broom and summon again
+ Contracting some art out

March 2018 (Week 2)

+ Moving witches + planes over to physics simulation, got collisions mostly working
+ Silhouette Shader
+ Perf changes for many planes
+ Researching terrain modification tools to add detail + texture to height map data from satellites

February 2018 (Week 1)

+ Basic AI follow waypoint and select maneuver, lerp heading and control throttle
+ Import and animate plane parts

January 2018 (Week 3)

+ Basic plane physics model
+ Modeling BF 109
+ Handgun fire
+ Flow for loading terrain, building, road, water data
+ Blender scripts for breaking terrain/geometry into tiles