Untitled Racing Game

January 2018, Week 4

+ Better follow camera
+ Fixed incorrect chassis height
+ Slippery Physics
+ Remade carbon fiber material
+ Started multiplayer implementation (basic client/server setup)
+ Refactored input management to support gamepad/driving wheels and multiple gamemode at the same time
- Physics still need work (still missing clutch, gearbox, non-shitty tire friction, ...)
- Need to create devblog and/or twitter account
- Bloom post-effect broke for some reason