March 2018 (Week 1)
+ learned alot about game maker this week, to the point where we can actually start prototyping.
+ finalized concept for the design of the demo.
+ added two new members to the team.
+ finalizing designs for the tavern in the demo itself.
+ organized the studio to promote a more productive environment
- people being busy with work and previous commitments has slowed down production
- confusion about the control scheme is frustrating, multiple ideas will need to be tested.
- Combat and over all progression system still being brainstormed, a lot of ideas to sift through.