June 2018, Week 3

+ Placeholder ball shooter now moves in more directions
+ Added functions to enable different easing types (e.g. cubic in, cubic out, cubic in/out etc)
+ Nearly fixed the shadow bounce bug
+ Updated the background which is still a placeholder
+ Just realized with the code I wrote, I can theoretically pause motions for impact frames which rocks
- Work on menus
- Need to refactor the hell that is my collision events
- Need to make this whole thing exciting

May 2018, Week 4

+ Actually have time to dev now
+ Added actual volleyballs that require a bump and a mid-air strike to return
+ Ball launcher can be switched between ball types, with corresponding description/flavor text
+ Reworked some stuff, all balls inherit from a parent "ball" object
- Wondering if doing things this way is worth the trouble
- Ball shadows don't respect height when being bounced back
- Gotta clean up code

March 2018, Week 1

+ Added sound effects
+ Updated some art
+ Game now takes place on an oblique grid!
- Sprite ordering still borked
- Need some movement animation
- Really want to get some new modes in!

February 2018, Week 4

+ Added proper trajectories for ball
+ Can now return balls, along with timing bonus
- shadows and sprite ordering are still broken
- No sound effects yet