Escape from Chateau Houndrock [TEMP NAME]

April 2018, Week 3

+ Full animations for both guards and prisoners have been drawn. Dogs are being drafted, but are proving to be difficult with the C64's limited pallet and color restrictions.
+ GUI is slowly taking shape
+ 'Hunt, Hostage, Heil' system drafted for guards
- Text box is proving harder to implement than I first thought.
- Work has been slow as of late