Apothecaria

May 2018 (Week 1)

+ Finished basic functionality of the 3D element
+ Name change (opinions?)
- Time to begin focusing on 2D again, which I'm looking forward to
- 3D still needs more work before it's "demo ready"

April 2018 (Week 4)

+ Worked on the 3D alchemy part of the game
+ VERY close to getting the base functionality I want before I'll allow myself to start 2D gameplay development
- Working in Godot is always an 'adventure'

April 2018 (Week 3)

+ Worked on 2D art skills
+ Made some preliminary designs for the shop/town outfit
- Moved and had no internet for like a month

March 2018 (Week 4)

+ 'Finished' the player sprite
- Plan on adding shading details/animations at a later date