May 2018 (Week 4)
Basic terrain generation edition:
+ Have begun generating and verifying maps on a 20x20 tile basis, instead of all 200x200 at once
+ Dev: Daemon suggested a method to discretize a full-sized map so Python isn't recursion-raped
- implementing recursion for a floodfill function in python is a terrible idea with 200x200 tile maps
- Currently scoring the map quality based on the amount of 'walls' vs 'ground'
-- Movement, players, and monsters are still based on the roguebasin libtcodpy tutorial. I want to add my own stats, modifiers, weapons, armor, magic. This is all just on the player side of things. I would like to have decent map generation first.