FPSpooky

November 2016 (Week 1)

+ Fixed the enemy AI a bit
+ Added an actual attack
+ Implemented game over screen
+ Fixed UI for the bullets, now it adapts properly to any aspect ratio
+ Added new zombie type (which is the same as the other except with more HP)
+ Ready for DD11 (with about 2 minutes of gameplay)!
- For some reason headshots have stopped working, no time to find out why

October 2016 (Week 4)

+ inventory actually works
+ medkits can be used
+ doors work
+ code input to unlock things works
- starting to lose motivation and direction
- will be busy in the coming weeks

October 2016 (Week 3)

+ Inventory works
+ Basic AI for the enemies works
- Not a lot of time left to Halloween Jam