November 2016, Week 4

+ Making an advanced level editor for GM Studio projects
+ Researched ways to enhance workflow (eg. using feet to alt-tab)
+ Put together an entry for the One Hour Game Jam

November 2016, Week 3

+ Revamped the palette
+ Created a library of python-style functions in Game Maker, plan on releasing soon
+ Working on a level editor and an image editor
+ Minor gameplay improvements

November 2016, Week 2

+ Implemented revolutionary concepts to enhance game feel
+ Perfected procedurally-generated graphics
+ Made a new level, new music

November 2016, Week 1

+ Made a next-generation platforming engine
+ Procedurally generated graphics
+ New music