June 2020, Week 1

First check in, have basics of how weapon systems work implemented as well as hit detections, movement, hud and hud fancy things. Ready to start working on stage/tile interactions and how all of that will work. Overcomplicated things for a while in my head but figured out an easier way to make it work by just using a couple hitbox detection configurations depending on whether the tile is a slope or a half or full size tile.