June 2020 (Week 1)
First check in, have basics of how weapon systems work implemented as well as hit detections, movement, hud and hud fancy things. Ready to start working on stage/tile interactions and how all of that will work. Overcomplicated things for a while in my head but figured out an easier way to make it work by just using a couple hitbox detection configurations depending on whether the tile is a slope or a half or full size tile.