January 2022 (Week 4)
+ completely revamped the movement; everything is bouncy and squishy now and you can hold space to charge bounces
+ made the perspective more conventional fixed perspective 3rd person rather than orthographic isometric
+ redid the demo level to reflect the changes
Took a couple weeks but I got everything feeling the way I want it to. Camera is still a work in progress, but I think I can start working on proper non-linear levels and enemies to kill. Then comes stat upgrades and elemental abilitiesand of course art and music from my bros
I think the game's alot better, thanks for the feedback anons.
I'd appreciate any further input (I'm sorry the browser version isn't working right now) on movement feel and all that bros
>spoon-raccon.itch.io/marble-bounce-game-prototype