Low Lands

January 2017 (Week 3)

+ Initial Post
+ Implemented GOAP for AI planning, very very easy to add new behaviours
+ Implemented system for automatically grabbing actions and goals based on race and profession
+ Implemented system for reserving objects for use, meaning AI will no longer try and work on the same task
+ Every object, including intellgent entities, derive from a base "Thing" class which allows them to be worked
+ Implemented start of database (now just used to store actions/goals
+ Automatic world gen which creates a database of tiles and meshes, very fast
- Scrapped old skill system, wasting time
- Scrapped old pathfinding