July 2018 (Week 1)
+ Two new minibosses with 3 variants each
+ Added game looping
+ Luck stat now influences item effect rate as well
- Should fix bugs more often
+ Two new minibosses with 3 variants each
+ Added game looping
+ Luck stat now influences item effect rate as well
- Should fix bugs more often
+ Combinable gameplay modifiers
+ Lots of item rebalancing
+ More enemies
- Still no Youtube Let's Play :(
+ Final boss mechanics + patterns almost done
+ Reworked lasers
+ New game modifiers
- Fuck college. What a waste of time
+ Added knockback effect
+ Optimalization (reduced particle usage, boost in fps)
+ More tilesets
+ Finally replaced some of the primordial placeholders
+ Juice
+ New gamemode
+ Artifact collection screen
+ New enemies added
+ Added a hard mode
+ Made the intro a bit better, as well as skipable
- Running out of pesto so I should get a proper job