Apotheosis

July 2018 (Week 1)

+ Two new minibosses with 3 variants each
+ Added game looping
+ Luck stat now influences item effect rate as well
- Should fix bugs more often

June 2018 (Week 4)

+ Combinable gameplay modifiers
+ Lots of item rebalancing
+ More enemies
- Still no Youtube Let's Play :(

November 2017 (Week 1)

+ Final boss mechanics + patterns almost done
+ Reworked lasers
+ New game modifiers
- Fuck college. What a waste of time

April 2017 (Week 3)

+ Added knockback effect
+ Optimalization (reduced particle usage, boost in fps)
+ More tilesets
+ Finally replaced some of the primordial placeholders
+ Juice
+ New gamemode

January 2017 (Week 4)

+ Artifact collection screen
+ New enemies added
+ Added a hard mode
+ Made the intro a bit better, as well as skipable
- Running out of pesto so I should get a proper job