Comfy Kids

February 2017 (Week 2)

- Barely any progress this week due to unforseen circumstances IRL.
- Missed the comfy jam deadline. fuckin rip.
+ ...but I'm still gonna finish the game anyway. I like what I've got so far and I'd like to continue working on it anyway

February 2017 (Week 1)

+ Learning that I've been overthinking things when programming.
+ Getting more in touch with my older, more direct approach to programming similar to when I was younger.
- When i was younger I was a fucking idiot though and wrote a ton of spaghetti code.
+ At least now that I'm older and more knowledgeable on how2code I can avoid writing myself into a corner with bad code
+ Also did some art assets, feel like I've gotten better at doing pixels too.
+ Making lots of good progress has had me feeling a lot better and resting a lot easier at night!
- ...but I'm still hungry.

January 2017 (Week 4)

+ A lot of graphical stuff (assets, tiles, sprites, ui) done and ready to be used with programming
+ Lots of pre-planning stuff is done and out of the way (mechanics, items/gear, zone notes)
- Havent had much chance to do a lot of programming.