RoboDungeon

November 2016 (Week 2)

+ Drew new and improved tileset for the walls
+ Re-tiled and tweaked layout of first four rooms to accommodate the new tileset
+ Drew new sprites for two enemies
+ Fixed nasty bug involving room persistence not resetting properly when loading a save file

November 2016 (Week 1)

+ Finished tiling levels
+ Added popup messages
+ Tweaked level design and boss AI
+ A bunch of bug fixes and other small improvements