February 2017 (Week 1)
+ Implemented ammo system with 4 ammo types
+ Revamped armour system
+ Functional item spawning
+ Rudimentary enemy level system in place
- Level generation still fails sometimes
- Still not that much content
+ Implemented ammo system with 4 ammo types
+ Revamped armour system
+ Functional item spawning
+ Rudimentary enemy level system in place
- Level generation still fails sometimes
- Still not that much content
+ Game is in a "playable" state with functional level progression
+ Multiple weapons, enemies and armour types
+ Random levels with secret areas
+ A quick & dirty "dynamic" lighting system
- Not that much content yet
- Secret areas not populated
- No enemy graphics