February 2017 (Week 4)
+ static environment lighting
+ .obj vertex color output/input
+ made a gothlolita loli
- static lighting doesn't illuminate entities yet
- psx shader is weird with UVs
+ static environment lighting
+ .obj vertex color output/input
+ made a gothlolita loli
- static lighting doesn't illuminate entities yet
- psx shader is weird with UVs
+ chests just werk now
+ better model lighting
+ no more ugly vertex lighting on entities
+ optional vertex snapping shader
- still working on affine texture mapping
- gotta add color support to entity shader
- still jobless and broke
+ story and gameplay design
+ low and high quality point lights
+ video settings menu
+ music design
+ fixed retarded camera collision bug
- burning out
+ Texture Work
+ Optimized Camera Collision
+ Video Settings Screen
+ 3 Lighting Options
- Almost quit GM:S and went to Unity
- Didn't quit tho its aight
+ more original textures
+ engine optimization
+ nonunifrm terrain collision
+ text boxes and menus
+ tps aiming
- camera collision still calc heavy