March 2017 (Week 3)
+ Ships are given random names on creation
+ Bases can be captured and resupplied at and generate income
+ Each army can field more ships if they have enough $$$
+ Ships can use supplies to heal/rebuild mecha
+ Camera now divides focus between the player, the cursor, and the nearest threat, if close enough
+ Reworked code to enable slo-mo effects. It's buggy
+ bunch of other bugfixes and meta changes I dont remember
- AI can't properly defend their bases yet, sometimes fly in circles in battle
+ Experimenting with new explosion FX/ bullet glow
- Need to do UI stuff soon
- Not sure on how I want to execute on a few things