Spooky Houz

February 2017, Week 2

+ Added intelligent pathfinding AI
+ Enemies can hear the player's actions
+ Walls and solid objects dampen sound
+ Player can only see what is in their LOS
+ Inventory working
+ Stackable items working
+ Loot boxes working
+ Enemy vision cones working
+ Player sprinting and stealth mode working
- I need to decide whether gameplay will be procedural or have a static world already