Tiny Siege

February 2017, Week 3

+ Improved codebase significantly
+ Rudimentary tower AI, different types of bullets
+ Eemies take damage, die
- Begun work on UI placeholders
- Unity UI is IDK WTF is goin on

February 2017, Week 2

+ Map generation from scriptableobjects
+ Enemy Waves and enemy pathfinding unique to individual maps
+ Tower placement
- Begun work on level selection and tower shooting AI
- Everything is prototype-level right now, lots of technical debt
- TODO: Prove agdg collabs work