+ Implemented the rest of DD12 feedback and bugfixes (Improper sound loops, Cutting off input if clicking outside the screen, a bunch of misaligned 3d sounds, etc.)
+ Started the first Floor 4 boss, a great chunk of it's behavior is already done
+ Recolored several core player shot types to differentiate them more from enemy shots
+ Fixed rare display errors in enemy hp bars
+ Can no longer glitch out of boss rooms with a forgotten debug button
+ Added Satchel block, Explosive blocks stand out more, Chomper makes chomping sounds, pipe enemies and segments get destroyed if dislocated from the whole
+ A whole bunch of quality-of-life improvements for the editor. (Displays whole 2x2 and 3x3 sprites, can sample and delete by clicking on any part of a placed object, replacing a part of an object automatically deletes it)
+ Despite all odds, moveblocks work now. Im so proud of them, they also have beefy oof sound and shake the screen if bouncing off of a wall at particularly high speeds
+ Recolored Floor 2 backgrounds again, color feels so good, Im gonna reuse it for Floor 5
+ About 100 new rooms or so