+ ALL FLOOR 5 ROOMS DONE
+ a thing happens when you finish floor 5
+ final boss, mid-work
+ some item and item pool reworks - rooms can reward 1 hp, small ammo gives money if you hold no weapon
+ game is theoretically playable in TATE mode, also switched windowed mode to borderless
+ bunch of enemies have been nerfed
+ tutorial now supplies you with bombs, acts as a pick-up tutorial too i guess, pickups themselves visibly shatter on room leave
+ large overhaulf of weapon UI, new weapon icons, basic/vulcan no longer share icons, switching weapons notifies you that you salvage the old weapon, which grants health and also debris based on how much ammo was left
+ ammo now displays a line under the number, to imply the total of ammo you currently have
+ bunch of map icons patched up to be less transparent
+ razors and shrapnel made darker to distract less
+ stealth nerfed
+ fixed some of the (now) erroneous of kleines' advices, tweaked a bunch of enemies and fixed some more things