+ SO MUCH PROGRESS
+ Background scroll fully implemented.
+ Enemy now has a KO state.
+ Health and power bars scroll smoothly now and boxers steal small amounts of stamina from each other on hit.
+ Placeholders created for a number of enemy states.
+ Many bugs quashed. Animation system now fully liberated from the tyranny of image_speed. Can now work on implementing things like hitstun!
- Next on the list: making the enemy actually be able to get up after being KO'd, give it logic, and to make the player stand idle and wait for the animations to play out. Then I get to work out doing it all again for when the player's KO'd.
- Still waiting on lots of art to work on some enemy states. Still gotta clean up a lotta art too...
- Gotta port over the rest of the player movekit to new animation system.No less than 8 states that I have to re-time and re-hitbox.
- I forgot to include an image for this the first time around this week FFFFFF