+ Fixed the placement of alchemy objects, now thereĀ“s two types , the ones that are anchored to a solid surface and the ones that are independent and can be spawned anywhere( added a stone spear to test it)
+ Added portable blocks, that are created saving resources from the world
+ Added a priority to the portable blocks( if you center energy on blocks and on tiles from the world, the portable will always have priority to be used)
+ Now when using alchemy, you only lose the necessary quantity of materials
+ When using alchemy you will waste the last materials where you centered energy
+ Started working on the damage system for the combat
+ Now the character can walk through slopes
+ Now the protagonist and the weapons have physics with the portable blocks
+ Added a system for dialog and signs( it`s from the Godot asset library)
- Still can`t fix the rotation of bodies when impaling them