December 2017, Week 3

Dolmexica Infinite

Dev:

Dogma

Tools:

OpenGL, Emscripten, KallistiOS, C

Web:

twitter.com/CaptDreamcast

+ Fixed everything except Fists of Justice so it actually runs on the Dreamcast
+ Started adding Senpai Screams bootleg version
+ Various fixes and improvements
- Still reeling from the words-can't-describe-it-ly horrible non-gamedev-related event that transpired last week

Unconventional Warfare

Dev:

UW Devs

Tools:

Unity

Web:

twitter.com/unwargame

+ New top down art added
+ More art WIP
+ Character art direction settled
+ UI update
+ AI organized
+ Animator updated to handle different body parts
+ Bugs fixed

Gunsun Zeros

Dev:

GearSting

Tools:

UE4, Blender, Affinity Designer

Web:

gearsting.tumblr.com

+ Made new level
+ Tweaked enemy AI and spawning behaviour
+ Fixed bugs, made more bugs, then fixed those ones

Project Alchemist

Dev:

ArAdev

Tools:

Godot, Krita , Paint.net

Web:

aradev.itch.io/project-alchemist

+ Fixed the placement of alchemy objects, now thereĀ“s two types , the ones that are anchored to a solid surface and the ones that are independent and can be spawned anywhere( added a stone spear to test it)
+ Added portable blocks, that are created saving resources from the world
+ Added a priority to the portable blocks( if you center energy on blocks and on tiles from the world, the portable will always have priority to be used)
+ Now when using alchemy, you only lose the necessary quantity of materials
+ When using alchemy you will waste the last materials where you centered energy
+ Started working on the damage system for the combat
+ Now the character can walk through slopes
+ Now the protagonist and the weapons have physics with the portable blocks
+ Added a system for dialog and signs( it`s from the Godot asset library)
- Still can`t fix the rotation of bodies when impaling them

Sim Loli

Dev:

Anon

Tools:

C++

+ Released pre-alpha-0.3(.1) demo!
+ Many small bugfixes/tweaks for demo
+ Added in post-captivity semi-consensual scene
+ Extra options in other scenes
+ Added in impregnation with art this time
+ Time-advancing menu
- Demo not as polished as I wanted

Blend S lewd game

Dev:

Sakuyoi

Tools:

Blender, Unity, Krita

Web:

sakuyoi.itch.io

+ Debut as lewd artist game. Most serious project i'm taking on right now. is a plus because im serious.
+ Made Second Scene in where miu fucks you
- Need to work on the 2 models right now. Miu and Hideri
- Need to work on some vn elements (dialogue system etc)
- Need to learn some particle effects.
- Need to work on my topology and advanced character modelling, rigging, texturing (3d)

Devil Engine

Dev:

shmoopdev

Tools:

GMS, photoshop, Aepsrite

Web:

shmoopdev.tumblr.com
twitter.com/protocultgames

+ Big changes to scoring and statistics
+ Stats are now tracked both per level and per run, final stats are saved to savegame
+ Stats can now be checked from the pause menu
+ Time and bullets absorbed are now tracked per level and per run
+ Enemies are now scored on a % rather than number killed
+ Bosses now have bonuses for quick kills
+ Combined extra bonus and secret bonus
- Stats aren't nearly as fun as new content

Sweet Fukushu

Dev:

LK

Tools:

Monogame

Web:

twitter.com/LKTheDev

+ Remade old art to fit with the new MC design
+ Added a stamina meter that gets depleted when the player uses dash or other abilities
+ Randomized rooms for the arcade mode

RolyPoly

Dev:

Cactuar18

Tools:

Unity

+ Various bug fixes
+ BG shader works proper like
+ Fixed gravity effecting all physics objects
+ Made first enemy

Love Letters to Generico

Dev:

YamsDev

Tools:

GMS2, Aseprite

+ Made more of the tileset
+ Added simple lighting
+ Made new UI windows/boxes
- I fucking hate Christmas

Deadrinds

Dev:

LoneBuckshot

Tools:

Unity

Web:

lonebuckshot.com

+ Adding more story cutscenes
+ Adding more short tunes for cutscenes
+ New map
+ Expanding on the story/world lore

Crystal Tower Defense

Dev:

blu3

Tools:

Unity, Blender, Paint.NET

+ Added Vector Targeting
+ Started working on Special Abilities that will use Vector Targeting

Cash Sample

Dev:

SlowDancer

Tools:

RPG Maker MV, Photofiltre, Cubase 8, Internet, Water

Web:

soundcloud.com/slowdul

- Away for new Eve
+ Bringing Paper notes to work when I can