+ More animations
+ VFX for animations
+ Standardized some shaders so I can use material instances instead of an unnecessary amount of materials
+ Tested the basis of the new melee system, way more accurate and easy than the previous one
+ Melee hits now have special proprieties like breaking shields, knockback, and so on
+ Characters now recoil when knocked back
+ Might have found the right way to buffer attacks
+ Grunt behavior is mostly done, just need to change the way it moves around
+ Came up with an idea on how to do grouped attacks between different AI characters
+ Started blocking out a level
+ Have the concept and started modelling a new enemy (ranged support unit)
+ Fixed the game's overall blurryness caused by engine settings
+ Mechas now fully rotate towards each other instead of just rotating on pitch
- Can't find a way to limit the angle projectiles are being shot
- Forgot to take care of twitter/tumblr again
- Locking a character into an animation montage (for melee/recoil) is currently super wonky and probably has a lot of bugs
- Haven't found a way to standardize the way melee is written for the player, so I currently just have a bunch of spaghetti