+ Tested AI against some scrubs
+ More changes to AI, it is now a little more fair against the player when in groups
+ Almost finished modelling a new enemy
+ Placeholder version on the input buffer in place for DD19
+ Finally found a way to limit a rotation to an angle within another rotation
+ Miscellaneous VFX (bullets, particles, crosshair...)
+ Placeholder melee system now works as it should, attacks can be chained together, queued if the button press is too early
+ Made a twitter
+ Made a bunch of modular assets
+ Concept art, laying down some of the story's keypoints
- Level blockout with BSPs just led to terrible results
- Spent too much time trying to fix the exported BSPs
- Not happy with current modular assets, still need to find a proper workflow/standard so they all fit seamlessly without any trouble