Mech game that should be dead
Dev: |
Tomo Ge |
Tools: |
UE4, Blender, Gimp, Krita, Trello |
Web: |
+ rigged, animated, imported and implemented part of the AI behavior for one of the blockouts
+ new movement pattern for the new enemy, it moves from one position to another without getting in the range of the player
+ un-spaghetti-fied missile rotations
+ changed some anim notifies
+ made a missile smoke trail vfx and learned how sphereMask works (kinda)
+ made some materials in Blender for outdoors scenes as well as a couple rocks
+ started working on a basic AI director, it is now possible to limit how many attacks can happen within the span of X seconds, across multiple AI characters
- need to find a formula so that the more enemies there are, the more attacks happen instead of reaching a hard cap
- need to start working on a design for the main character asap
- Atavism did a bigger recap post somehow