+ Added an easy way to control globally how fast characters and projectiles go
+ Reduced overall character/projectile speed, game feels less floaty
+ Once again, the AI can now dodge. But the implementation is less wonky
+ Distinction between light/heavy attacks, one new animation so there's now 3 light that combo into each other and 3 heavy that end the combo.
+ Made an arena for dd21 as well as generic testing situations
- Wanted to do a whole level but every tool feels wonky
- Wasted some time on a boss idea, scrapped it because it was too annoying to animate and would have needed too many tweaks to be ready for dd21