+ Fixed a variety of multiplayer bugs and redid most of the code involving respawning, spawning NPCs, and controlling and monitoring NPCs
+ Added more dialogue options for NPCs, who can now chat between each other, announce if they're scanning you for contraband, or comment on the fact that their friend just died horribly
+ Redid NPC targeting and hostility code, NPCs can target each other and switch targets, so you can come across things like pirates shooting up a space train or police fighting off pirates and similar
- Currently needs some optimizations since fights can get too big too fast
+ Fully implemented the space train
+ Replaced lightshafts with a version that doesn't require 9000000 workarounds to render
+ Added a self destruct feature to player ships, for when life is just too much
+ Hooked up some loose mechanics: RPG stats now properly affect in-game aspects, windows redone to read easier, all shield generators make sounds, and all shields and guns have proper energy types hooked up and able to affect the damage of one another
+ Redid all space highways to be bigger to fit larger ships, as well as have proper sounds for merging in and out of them
+ Redid multiplayer grouping mechanics to better track player groups and let players have more control over the parties they join, as well as the first steps of the frienddrive UI (which lets you quickwarp to your buddies for easy broventures).