+ Naming pass on all star systems, as well as an asteroid and nebula sound/generation pass.
+ Fixed more and more multiplayer issues, finally smoothed out other ships, thanks Deepmind!
- Still needs a low pass filter applied to fix some edge cases of jitter
+ Fixed issues in multiplayer where NPCs wouldn't switch targets properly
+ Added in NPC idles, they can chatter amongst each other while just flying around
+ Redid rendering code for both asteroids and distant suns, asteroids now sync properly in multiplayer, no longer have transparency issues, and suns can be viewed in distant nebulas
+ Added smuggling mechanics. Police now scan you for contraband, but contraband can be hidden in smuggling compartments that serve as a buffer against scans.
+ Navmap now displays any connections between star systems the player knows about
+ Gutted and redid the save system, still a WIP
+ Added code to better handle player disconnects, especially in regards to party mechanics
+ Multiplayer synchronization for some misc. projectile stuff
+ Fixed case where players couldn't see each other after respawning
- Has broken some aspects of particle effects, will be fixed next milestone
+ Added new boss abilities: able to override music and do bonus collision damage, or spawn special effects while fighting them
+ Blackhole effects added: they now suck players in if they're close and if they reach the event horizon it can warp them to... somewhere. Probably going to make this require a special item to survive unstable jumps.