+ Added a server browser and master server list, while separating out code to allow for better hosting and server control
+ Redid saving system to take advantage of the lovely binaryformatter, saves now save additional states like cargo, loadout, factions, etc.
+ Fixed a bunch of code with the navUI, which can now properly set waypoints, a function that was cut a while back
+ Improved navigational code, ships have 6dof avoidance against asteroids and will make attempts to turn and better navigate their environment when docking
- Still a bit awkward
+ Restored functionality of contextual color UI.
+ Fixed some longstanding UI issues relating to input
+ Fixed issues where screenshake would last forever if hit while thrusting
+ Added in a player and group list UI, not sure what I want them to have so they're still a WIP.
+ Added more conversation options between NPCs
+ Added mission sharing: in multiplayer players in the same group will be able to share missions together
+ Redid mission code somewhat to be more efficient and allow for better variation
+ Implemented more asteroid types; ancient mines, old mines, Kaon's mines, donut asteroids, and glowing crystals
+ Also added in space mushrooms and space barnacles, but those aren't really asteroids
+ Added in laser beam weapons, for traps, bosses, and big ships
+ Added in new music
+ Redid object table code to better track IDs, mostly a background thing for the saving system
+ Redid quest accept UI, still a WIP but it's animated and much juicer, rather than the basic shit I was doing because people's dicks really get hard over overly animated quest accept screens.